Godot Quick Tip #4 - Conditional function execution using ConfirmationDialog and yield
Written by Olivier on Monday April 27, 2020
This short scripts helps create a confirmation dialog that can be easily used to execute conditional code.
Written by Olivier on Monday April 27, 2020
This short scripts helps create a confirmation dialog that can be easily used to execute conditional code.
Written by Olivier on Sunday April 5, 2020
In this article I explain how I installed a NextCloud instance with the Collabora and DrawIO integrations using Docker Compose.
Written by Olivier on Tuesday July 23, 2019
In this article I describe a way to replace AAA batteries in waterproof RGB LED lights.
Advantages: quite simple and cheap, no need to buy batteries anymore, rechargeable with any micro-USB (smartphone) charger
Disclaimer: by doing this modification you will void your warranty and there is a chance of destroying the lights, do it at your own risks.
Written by Olivier on Friday February 23, 2018
VoxelOctree is an easy to use Godot Engine plugin to create voxel based meshes. The plugin use an octree to optimize the rendering and a procedural language, based on JSON, to quickly create shapes. GitHub repo, also available through the AssetLib.
Written by Olivier on Monday November 27, 2017
Want to create a visual field effect in 2D but want the rest of the scene to be visible in black&white? Let me show you how.
Note: this quick tip is based on the Using Lights As Mask demo and assume basic fragment shader knowledge.
Source: https://bitbucket.org/braindeadbzh/visual-field-effect-1
Written by Olivier on Friday March 3, 2017
Want to create a pixel effect based on the position of the mouse in Godot Engine? Let me show you how.
Note: this quick tip assume that you know what a fragment shader is and how to use one in Godot.
Written by Olivier on Thursday February 23, 2017
In this eighth article we will talk about levels. We will see how to use Godot to create them and also how to load them. (source code)
Disclaimer: the following article represents one way to do it and, it may not be the best way. Please adapt this technique using your best judgement.
Written by Olivier on Tuesday February 7, 2017
A simple script to create an interactive camera for 2D games made with Godot Engine.
Written by Olivier on Monday January 16, 2017
In this seventh article we will talk about the center of the gameplay, the ball. We will talk about how the ball is made but also how do we emit and receive it. We will also take a look at a way to create an explosion. Finally we will see how the player interact with the ball using a box. (source code)
Disclaimer: the following article represents one way to do it and, it may not be the best way. Please adapt this technique using your best judgement.
Written by Olivier on Thursday December 1, 2016
In this sixth article we will talk about creating a floor and some walls. We will mostly talk about tile set and tile map. (source code)
Disclaimer: the following article represents one way to do it and, it may not be the best way. Please adapt this technique using your best judgement.